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| . Gameplay
Not a terrible lot is known about the gameplay specifics of Sonic X-treme. From the Mike Wallis Interview it was said that there were two different versions of Sonic X-treme based off two different technologies (One was scrapped and the other was eventually used as the main game engine, however). As such I remain a little fuzzy on the gameplay details of Sonic X-treme; one day I'll ask Mr. Wallis about it to see what it was actually all about. Magazines reported that Sonic X-treme had "run on any surface" kind of Gravity, similiar to the "Knuckles Chaotix" bonus stages. One thing I do know, however, is despite the several different engine builds of X-treme; one thing was to remain a constant - a strange gimmick; a fish-eye camera system that was supposed to allow you to view the entire level at all times. The best way to describe it would be playing a 3D Sonic game through one of those peepholes they have in doors. A few other solid details were released by magazines on Sonic X-treme; however according to Mike, most of them weren't implemented:
- Spinbash (modified version of the Spindash)
- Spinslash (Mid-air, 360 attack)
- Ring Throw (At the cost of a single ring, you could hurl it at a badnik)
- Powerball (An attack designed to strike straight down on enemies below)
- SuperBounce (Quite litterally a super jump -- more height, but harder to control)
- RingShield (At the cost of a few rings, you earned the standard Sonic shield)
- SonicBoom (one of those 'clear all enemies on screen' attacks, used in conjuntion with the Ringshield).
Other details include Boss fights -- fought in "Arenas", the bosses themselves were completely polygonal. At the center of the Arena was a floating gem of sorts; thought to be a Chaos Emerald -- that spouted a fountain of Rings. As of yet, the only known bosses in the game were Fang the Sniper and Metal Sonic. Also, there were 4 stages announced; most likely with sub-levels and/or sub-sections within them. The level names include: Jade Forest, Red Sands, Crystal Frost, and Galaxy Fortress.
However, in later screenshots (EGM, October 1996 - Sega's Gamers Day Event), it shows Sonic walking through a very NiGHTS-esque level (Think "Spring Valley", for those of you who've played it) -- no Fisheye Camera, No "Run on all walls" weird looking layout. It looked akin almost to Sonic Adventure, which wouldn't debut until 3 years later. According to what Mike's told us, that would have been at the very end of X-treme's lifespan, possibly just barely days after or just weeks before the game was eventually canceled. The level itself fits no description of any of the previously 4 mentioned levels, it is a mystery.
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